There's got to be some reason we're still playing it after more than 20 years, right? Keeping PVP as a viable playstyle while not going up against hordes of monsters is crucial (there's a significant PVP community still active), and leaving the skills and synergies as they are is no doubt a smart idea. I'm among the people that claim changing the core Diablo 2 gameplay would be heresy. 3) Diablo 2 core gameplay must not be changed It's also unclear whether or not runes and gems will stack when in a player's inventory or stash. Stamina was another factor I thought might disappear in Diablo 2: Resurrected, but the bar is still present in some screenshots I've seen.
Unlimited arrows and bolts might be a lot easier to patch up since running back to repair a quiver doesn't add a whole lot to the game, especially when all arrows and bolts are the same. Dealing with three or four rows of potions can be tedious, but striking a balance between replenishing potions and a mana-hungry Sorceress would likely change too much of the game.
There will be a toggle for manual pickup, but again most people will agree there's no reduction in-game quality by not having to click on every little coin.īy the looks of the gameplay we've seen, potions, arrows, and bolts haven't been tweaked. For example, automatic gold pickup will make life easier for everyone. Some smaller QoL changes will also add up in the long run. Most people will agree this is a great change.Ī larger shared stash and automatic gold pickup? Yes, please. With a new larger stash shared between characters, it will be much easier to keep track of your gear. It was entirely possible to share and store items across characters, but it was a true chore and one that could go wrong, resulting in loss of items. For example, storing items or moving items back and forth between online characters in Diablo 2 required mules and permanent private games. The developers have stated that they're mostly interested in tweaking the parts of the game where there are already workarounds. Low vision and colorblind modes will both be in at launch, as well as controller support on PC.
Perhaps most importantly, some accessibility issues are being handled that will allow more people to enjoy the game.
Veteran players of Diablo 2 will all undoubtedly say the same thing: the remaster needs to make our lives easier without ruining the original chores of the game. 2) Quality of life improvements must not go too far And for anyone who prefers the old graphics, the original Diablo runs below the remake it looks like you'll be able to swap back to the 2D pixels fairly easily from an in-game menu.Īs long as the release version of the remake holds true to the dark, dingy atmosphere of the original Diablo 2, this point should be an easy victory. That's exactly what most people want, and though there are some grumblings about character models not looking perfect, reception seems to generally be quite positive.
In Windows Central Freelance Writer Samuel Tolbert's Diablo 2: Resurrected developer interview, it's stated that both Robert Gallerani (Principal Designer) and Matthew Cederquist (Game Producer) agree that the new graphics are essentially a puppet controlled by the original game.
Much attention to detail has been paid to the original (there's garlic hanging in the shop where Atma hangs out?), and you can immediately tell this is Diablo 2. If anything, the game has a darker look with the improved lighting, and the effects shown off are clearly recognizable for any long-time fans.ĭiablo 2: Resurrected aims to keep the original game acting as puppeteer for the remastered looks and sounds. With what we've seen from the short gameplay trailer released at BlizzCon and from information gleaned from developer interviews, Diablo 2: Resurrected has been upgraded to 3D with new lighting, effects, models, and cinematics.
Boosting the resolution reveals a lot more of the world, which - as we've seen with some FHD mods - has monster packs sitting idly by in the corners since they technically can't see your character. The original game was built around a maximum 800圆00 resolution, with monsters not seen on-screen lying dormant. This one is a no-brainer and undoubtedly one of the biggest challenges for the Diablo 2: Resurrected team.